World War Z-CODEX
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World War Z-CODEX
But even though segregated in their own battalions, non-white soldiers from Algeria, Morocco, Nepal, Indochina, and many other parts of the world were soon standing in the same filthy trenches and charging over the same battlefields as their European comrades. Soldiers of different backgrounds came to respect one another as they fought side by side against the shared enemies and suffered the same hardships.
King Novik ruled over Sentinel Prime for many years as its warrior patriarch, ordained protector of the sovereign Sentinel worlds. The Sentinel people, defined by a legacy of war, deem only those of warrior caste fit to rule, and in times of battle it is expected that the King lead from the battlefield rather than from the safety of the throne. As it is written in Sentinel law, a King unfit for battle is likewise unfit to rule.
For millennia, the Sentinel people have secured their civilization against the threat of invasion from beast and human alike, passing on the mantle of battle to each subsequent generation and refining the craft of war into an art of ultimate mastery. Even in times of peace, the Night Sentinels remain vigilant, developing new technologies of conquest, each the more capable of securing their dominion across the sovereign worlds.
After years of prolonged war against the demonic threat invading their world, Argent D'Nur launched an offensive strike across dimensions, sending their greatest warriors into the heart of Hell itself. Despite their training and their preparedness, their honor was undone by deceit. Betrayal at the highest level of command left Argent D'Nur's bravest warriors cut off and scattered in the Hellscape.
Amidst the long and enduring history of Sentinel civilization, there are moments in antiquity that have become buried in time - forgotten chapters that remain concealed to Sentinel historians, waiting to be unearthed. The fallen city of Hebeth is one such tale, all but forgotten to the tomes of legacies past. Once a prosperous port city - a proud, gleaming marker of conquest for the distant tribe of Bethian clansmen of the outer worlds - Hebeth bridged the disparate Sentinel cities with the ingenious design of slipgate invention. But it was not meant to last, and among those cities lost in the crusades of Sentinel past was Hebeth, now little more than a smoldering ruin swallowed by the quaking surface of a once habitable Mars.
In the days before man first spoke, an immense shard of rock and metal was cast unto the world from the heavens. Thunder and cataclysm shook the land as the skies were torn asunder. The Cosmic Spear cleft a hole through our mortal lands, pole to pole, from the cold wastes of the Umbral Plains to the fetid swamps of Ironfang. The Womb of the World opened and the Elemental Wraiths, the Firstborn, spilled forth. They took to the skies, fierce in their emancipation. In their exultation, they brought vitality to the land, and all that felt their breath were awakened from eternal slumber. Fierce beasts and an unforgiving biosphere rose in the passing of their shadow as the Wraithcall echoed across Argent D'Nur.
In the Time of Grief, when King Etrex took the throne, a blessing came to the people of Argenta. White porcelain beings from another world above our own brought gifts to D'Nur. Observers to our great deeds, admirers of our convictions, they sought to make bond with our swords and bring lasting order to our world.
These were beings unlike any we had seen before, sword and shield held no weight against them, for the ethereal flesh of these luminous beings seemed unbound by mortality. Able to move through time and space, they held sway over all dominions of the known and unknown dimensions. Through their ways we grew stronger, our society bolstered by their infinite wisdom and all-knowing power, assuring our peoples' safety for all time - in this world and the next. Where we sharpened the blade and mastered our magick, they bolstered the